The current hype about virtual reality is not a new phenomenon. Back in the 1990s, VR technology was already much talked about, but never arrived on the mass market. A lot has come to pass since then: innovative ideas are now enabling new ways to use the technology and are spawning special forms of narration. With broadcasters providing VR offerings to skillfully extend their content, media categories are dissolving in a way that used to be unthinkable. Game developers, start-ups, museums, universities, and opera houses explore the opportunities afforded by digital VR headsets and create novel, immersive user experiences. The Virtual Reality Lounge provides an overview of the diverse content that will change our media consumption habits.